About Me
With over a decade in the 3D atmosphere, I've had the opportunity to work in multiple industries on a wide array of projects. Some of my experience includes game-based trainers for the simulation and training industry, developing video games for the Nintendo platform and contributing to commercial and television productions. I specialize in 3D modeling however, over the course of my career I've become competent across many disciplines, including CAD, mechanical drafting, hardware animation, texturing, lighting and rendering, retopologizing and scripting.
Software Specilizations
Solidworks | AutoCAD | Fusion 360 | Plasticity | Blender | Photoshop | 3DS Max | Substance Painter | Unreal Engine | Unity 3D